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Modeling Lab

AniCraft 2D Animation Review: Making a Usagi After-School Short

By Miles Park·

For my first AniCraft 2D animation, I wanted to turn a small after-school story into a YouTube Short: Usagi and Chiikawa walking home from school, hesitating over an invitation, then dancing together. The finished episode is 25.5 seconds long. Its most important production decision was keeping the round faces and tiny limbs that made the first drawings appealing.

I used AniCraft, the 2D animation app from ArtCraft, with prepared character artwork, a school-lane background, Python-assisted animation construction, and its command-line renderer. This is a hands-on account of that specific project, including the choices that worked and the limits I had to work around—not a claim that the editor generated the whole Short from a prompt.

Three frames from the finished 2D Short: walking home, Chiikawa hesitating, and both characters dancing.
The opening, the hesitant reply, and the dance ending. These are frame captures from the finished video, not editor screenshots.

Watch my finished after-school episode on YouTube → Listen for the change from short reactions to music at 16.5 seconds, and watch how the framing moves closer without changing the character designs.

Project setup: what AniCraft handled

ItemThis project
App/build checkedAniCraft on Windows; the installed companion CLI reports 0.2.1
Working documentSaved .anicraft project, final production revision v6
ArtworkOne approved 4 × 4 character-cel atlas plus a school-lane bitmap
Animation and assemblyAniCraft timeline and layers, scripted frame construction, bitmap transforms, vector overlays, and an imported audio mix
Finished output1080 × 1920 · 60 fps · 25.5 seconds · 1,530 frames
SoundShort Japanese original-animation reaction excerpts, followed by nine seconds of ILLIT’s “You’re Under Arrest”

The artwork was prepared before the final animation pass. AniCraft assembled and animated those assets; it was not where I redrew every character pose. The dialogue captions, title, reaction marks, and scene elements were built into the timeline alongside the imported images. In this build, the title lettering was converted to vector outlines by the production script, which kept the exported Korean text independent of a viewer’s installed fonts.

Actual AniCraft editor showing the after-school scene, audio waveform, timeline layers, document dimensions, frame rate, and sound properties.
The saved production document reopened for this article. The stage is 1080 × 1920 at 60 fps; the imported stereo audio spans 25.50 seconds. Some Korean layer labels display as missing glyphs in this local UI, while the rendered lettering on the stage is intact.

Give the conversation a reason to become a dance

The first sixteen and a half seconds are an invitation, not a music-video montage. Chiikawa asks about after-school plans. Usagi wants to practice an ILLIT dance. Chiikawa hesitates, admits an interest, and gets invited along. That makes the last nine seconds a small payoff: the two have become dance partners.

TimeStory beatWhat I wanted the viewer to notice
0–5.65 sAfter-school question and Usagi’s planEstablish both friends and the reason for the music
5.65–12.55 s“And you?” followed by hesitationLeave room for a pause, a glance, and a closer reaction
12.55–16.5 sThe invitation and happy responseBring attention back to the pair
16.5–25.5 sNine-second dance and episode endingPay off the invitation and finish with a gentle approach

Writing these beats first gave each camera change a purpose. A pause needed a held expression and space to read the caption. The invitation needed the other character back in the conversation. Simply adding more motion everywhere would have weakened those differences.

The most useful correction: keep the original face and short limbs

One revision made the characters less appealing by changing their faces and giving them longer-looking limbs. I rejected that direction and returned to the approved original cel sheet. The final version uses the same character bitmap as the earlier approved artwork; the final checks compare the embedded image with that source rather than relying on a similar-looking replacement.

Selected original Usagi and Chiikawa cels with round faces and short arms and feet, taken from the approved character atlas.
Selected cels from the original approved atlas, arranged for this article. These existing drawings provide the pose vocabulary for the dance; they are not newly generated replacement characters.

That changed the animation goal. I stopped trying to transfer every human joint movement literally. Instead, the dance alternates existing complete poses, adds a restrained body tilt and movement, and makes a very small adjustment around an existing foot. The face artwork is not stretched. The recorded maximum foot lift is three pixels in the source cel, before the scene transform.

This is a limited 2D adaptation of the reference, not a full skeletal recreation of the choreography. It has fewer possible poses, but the silhouette stays recognizably consistent. For this particular Short, that tradeoff was worth making.

Camera movement in a flat scene still needs an acting beat

The apparent camera move is implemented by transforming the 2D scene elements: scale, translation, and occasional slight rotation. There is no newly modeled 3D school lane behind the characters. The approach works within the available image area, so I checked the frame edges and the position of both faces as the view tightened.

Finished wide opening compared with a closer shot of Chiikawa during the hesitant reply.
Two different moments from the finished Short. The closer framing belongs to the hesitant answer; it is a story choice, not a before-and-after quality comparison.

During the conversation, the framing shifts toward whoever owns the reaction. The dance includes closer accents and returns to a wider pair composition, then ends on a gradual approach. The final correction also reduced the ending magnification from the preceding version. A closer shot is only useful while the faces, ears, and intended action remain readable.

Japanese reactions, Korean story captions, and the music transition

The final sound uses brief Japanese reaction excerpts from the official Mezamashi TV Chiikawa animation and a second official episode. These are original recordings, not a cloned voice speaking the Korean script. Earlier experiments used synthesized speech; that is not the voice track in the final version described here.

The Korean captions tell my invented after-school story. They are not a literal translation or transcript of the Japanese excerpts. I treated the recordings as short emotional reactions, placed them within the dialogue slots, and used their amplitude to drive simple mouth activity. That produces a reaction rhythm rather than phoneme-accurate dialogue animation.

At 16.5 seconds, the soundtrack switches to the selected nine-second ILLIT segment. The dance reference was my earlier choreography Short, based on STUDIO CHOOM’s “You’re Under Arrest” performance. I reused the reviewed sound mix for the final character correction, so restoring the drawings did not introduce another audio edit.

Make the Short readable on a phone

The frame has three jobs: a clear title at the top, character acting in the middle, and short Korean captions below the main facial action. I enlarged the title during revision and checked it with the complete vertical composition. The caption panel uses a dark translucent background so the pale school lane does not wash out the lettering.

Three finished dance frames showing the original short-limbed characters and the closer episode ending.
The final nine-second dance uses the approved drawings, body movement, pose changes, and 2D framing. The last card reads “Episode 1 ends.”

For the ending, I kept the message short: “1편 끝!” The card appears over the ongoing scene rather than introducing another location. This leaves the episode feeling like a small completed story and gives a future episode somewhere to continue.

What I liked—and what this workflow still asks you to do

AniCraft was useful here because the scene remained inspectable as layers, frames, bitmaps, and sound in one saved document. Its CLI let the scripts construct and render repeatable changes, while reopening that document in the editor made the actual result visible. The official project also describes a timeline-and-command-based workflow; this production used that approach rather than a click-only editing session.

The limitations were practical. The dense frame-by-frame timeline is less convenient to revise manually than a small set of reusable motion spans. A bitmap cel sheet limits the available acting, and pushing a pose too far can damage the drawing. The local editor also showed incomplete Korean glyph coverage in some interface labels. Those observations are about this installed build and this project, not a benchmark of every AniCraft feature.

My strongest lesson was to test one conversation beat and a short dance before extending the episode. Check a blink, one reaction, a change of pose, and the closest framing. If those preserve the character’s appeal, the longer sequence has a much firmer foundation.

Actual AniCraft editor reopened at the final frame, showing Usagi and Chiikawa, the episode-end card, the 1,530-frame timeline, and the imported sound.
The production file at frame 1,530: approximately 25.48 seconds on the displayed timeline. This is an actual editor capture; the complete export lasts 25.5 seconds.

Check the export, then watch the episode in motion

The final video was fully decoded during verification: 1,530 frames at 60 fps, 1080 × 1920, with the original character bitmap retained. I also reviewed the conversation, transition into the nine-second music segment, captions, and ending framing. Exporting at 60 fps alone does not make a limited set of cels feel fluid; that still depends on the chosen poses, movement, and timing.

Watch the finished Usagi and Chiikawa after-school Short → The hesitation and the first dance pose are the best places to see these decisions in motion. For the earlier 3D approach, read my Blender making-of. Both projects use the same basic rule: adapt the action to the character, then use the framing to make it clear.

Continue with episode 2: the homework dance

In the next episode, an eraser slips onto a phone’s play button, RESCENE’s With starts, and six friends gather at the window. Read the episode 2 making-of: the eraser, phone close-up, and window visitors → It follows the contact timing, 2D framing, and staggered entrances in the finished homework Short.

Credits: original Chiikawa characters: Nagano / ちいかわ. Music and choreography reference: ILLIT / STUDIO CHOOM, linked above. Japanese reaction recordings: Mezamashi TV’s official Chiikawa episodes, linked above. This is an unofficial fan animation and a production diary of my own adaptation, not an official collaboration with the character, music, or software creators. Editor screenshots were captured by reopening the saved production document for this article; comparison panels use source artwork or frames from the completed export.

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